This algorithm attempts to minimise numerically. Because of this, the quality of the dither produced by Knoll’s algorithm is much higher than any other of the N-candidate methods we have covered so far. It is also the slowest however, as it requires a greater per-pixel to be really effective. More details are given in Knoll’s now expired patent[3]. I have put together a GPU implementation of Knoll’s algorithm on Shadertoy here.
清晨6点半,路边小摊前,格雷格从摊主手中接过刚出炉的煎饼果子,金黄酥脆、香气扑鼻。“听说天津人早餐爱吃这个,我特意来排队。”他边吃边说,“天津人很热情。煎饼摊主告诉我,他每天凌晨三四点起床,20多年来靠这门手艺养家,虽然辛苦,但日子过得踏实。这让我体会到中国人的勤劳乐观。”。爱思助手下载最新版本对此有专业解读
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int key = arr[i]; // 待插入的元素