The agent was able to create a very detailed documentation about the ZX Spectrum internals. I provided a few .z80 images of games, so that it could test the emulator in a real setup with real software. Again, I removed the session and started fresh. The agent started working and ended 10 minutes later, following a process that really fascinates me, and that probably you know very well: the fact is, you see the agent working using a number of diverse skills. It is expert in everything programming related, so as it was implementing the emulator, it could immediately write a detailed instrumentation code to “look” at what the Z80 was doing step by step, and how this changed the Spectrum emulation state. In this respect, I believe automatic programming to be already super-human, not in the sense it is currently capable of producing code that humans can’t produce, but in the concurrent usage of different programming languages, system programming techniques, DSP stuff, operating system tricks, math, and everything needed to reach the result in the most immediate way.
本文逐一拆解a16z这三份报告的核心判断,以及这些判断背后,钱正在往哪里流。
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:first-child]:h-full [&:first-child]:w-full [&:first-child]:mb-0 [&:first-child]:rounded-[inherit] h-full w-full
Second, and more cleverly: he implemented a hash verification check on nozzle.js. The exact implementation could have been Subresource Integrity (SRI), a custom self-hashing routine, or a server-side nonce system, but the effect was the same. When the browser (or the application itself) loaded the script, it compared the modified file against a canonical hash and if it did not pass the check, the player would never initialise.