Corrigendum to “Tunable magnetic and topological phases in EuMnXBi₂ (X=Mn, Fe, co, Zn) pnictides” [Comput. Mater. Sci. 264 (2026) 114481]

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Another possibility could be for supporting local development flows. Throughout the development of Towerborne, we struggled to find the best approach for this. Flaky backend development environments can have a real impact on content creators who need things up and running to do their work. At the same time, backend engineers need to roll out new features quickly leading to some inevitable friction. One can imagine an approach that gives people the option to use the Native AOT DLL when running the game through the Unreal editor, but interacts with a real backend when running an actual game build.

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We wanted a scenario where, say, 5 well-placed border points could efficiently represent an area with 5,000 internal points and 10,000 road edges. This would reduce those 10,000 edges to just 5*4/2 = 10 shortcuts for routing through that cluster at a high level – an incredible 1:1000 point ratio and a 30x reduction in edges to consider for the high-level path!

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Historically, tactile sensing always seemed like a technology that was 10 years away, Lepora says. But he thinks the billions of dollars being invested in humanoid robots is making a difference.